Sometimes you have to bring some attention to the needs of your own local region. This month, we brought the Gamers Give Back Tour to Southern California and didn’t hold back in spreading our mission to the good folks right here in our own backyard.
It was a colder than usual week in Southern California but that wasn’t going to stop us and Child’s Play Charity from doing what we came to do; Helping our partners who are actually our neighbors.
The week started off at Miller children’s hospital in Long Beach. It was there that we walk the halls handing out many different toys and were able to talk with their team of child life staff members over delicious pizza from Buono’s, a favorite local Italian establishment.
The childcare staff at Miller had many different questions and we were able to answer all of them with confidence about how we could help maximize their potential in the gaming space.
One of the things we all appreciated about Miller was the emphasis on family and togetherness. Just as our values reflect caring for one another during difficult times, Miller Children’s Hospital also makes it possible for all family members to feel included while they go through a time that can be very tough for them and especially the patients.
Our next stop was at UCLA Children’s Hospital in Los Angeles. Located right in the iconic heart of L.A. with palm trees, warm sunlight, and rolling hills, we arrived at the hospital and were immediately met by the graceful staff.
We unpacked the boxes of gifts and games in the teen room where the walls were adorned with pictures of stars and celebrities of all sorts. You can see that, even in the midst of Hollywood’s glitz and glamour, that people still want to be able to help children who are suffering from life-threatening illnesses.
We also gave the patients the opportunity to learn, laugh, and socialize even more so by bringing new games and, like all hospitals on the trip, were able to give the hospital one year game passes for all gift bags and to share with future patients who own Xbox one Consoles. Special thank you goes out to Microsoft once again for helping us supply these.
We are now able to bring XBox Game Passes to all families and supply the joy of gaming for all people who need to take their mind off of situations that are beyond their control.
On Thursday’s stop, we were truly in our own backyard, within a few miles actually, at CHOC in Mission Viejo where we handed out toys to patients up and down the halls.
One thing to note about these particular stops is that we weren’t quite able to meet and greet with the patients too much due to flu season and the safety precautions that are being taken by the staff at each of the hospitals. This is completely understandable this time of year and it truly displays the caring and genuine thought behind the practices involved with all the child life staff hospital staff.
2018 has been off to a wonderful start and we’re looking forward to making stops across the country. We were so happy we were able to spread some joy the local hospitals that are right by us in Southern California.
Be sure to follow us on Twitter for all news on the gamers give back tour.
“As a young cancer patient, I was stunned by the lack of entertainment, education and social interaction available in hospitals, as well as by the devastating effects this absence of communal and intellectual stimulation can have on kids and young adults,” – Taylor Carol
Big news in our world today that will be impactful for millions of children in numerous hospitals!
ZOTT is a new Web-based Content Platform Revolutionizing Patients’ Freedom to Play, Learn and Socialize!
GameChanger Charity is proud to reveal ZOTT, a private, for-profit subsidiary of GameChanger Charity created to advance its mission to improve the lives of patients around the world through technology and innovation.
ZOTT is an over-the-top (OTT), multi-channel media distribution platform with a network of highly curated entertainment and educational content services for patients and administrators in hospitals. ZOTT has appointed Jonathan Shipman, a founding member and former executive vice president of broadcaster product development and video platform technologies at Twitch, as the company’s new president.
Click the logo below to learn more about ZOTT!
“Ever since I learned about GameChanger’s mission, I have been inspired by their work to join their calling, which proves the power that human connection and play can have for those facing the unthinkable,” said Lamia. “Today I’m honored to join the passionate people who have made this force for good possible, as we look forward to the next decade of gaming and giving.” – Mark Lamia
“I know from my own son’s experience the positive impact meaningful opportunities to play, learn and socialize can have for those fighting through a life-threatening illness and the ensuing recovery, especially at a young age,” said Shipman. “ZOTT is a new leap forward in patient engagement and support, with the power to scale GameChanger’s founding mission for socioeconomic good upward around the world. You’ll be hearing a lot more from us in the coming year.” – Jonathan Shipman
GameChanger’s I, Hope invited to take part in Twitch Prime’s first-ever Indie Amplifier with a chance of winning up to $100,000!
I, Hope is a 3D platforming game that follows Hope, a young girl whose life is turned upside down when a mysterious monster named Cancer falls from sky and lands on her island home. The gameplay centers around discovering unique abilities entrenched within magical floating islands in order to solve puzzles and defeat enemies.I, Hope was developed by Kenny Roy who donated the game to GameChanger Charity’s mission of benefiting children with life-threatening illnesses and their families. “When we think of video games, our minds go to epic battles, fantasy worlds, crazy races and mind-boggling adventures,” says Kenny. “Creating a game is about hitting the perfect balance between pure-amusement and lifting player’s spirits.” Kenny’s mission for I, Hope was to make a game that kids can play while receiving cancer treatments; something to distract them, but at the same time, put them back in control of their battle.
I, Hope was discovered early by the ID@Xbox team who helped champion the development of the project for more than 18 months. Microsoft offered Kenny support throughout the development process and their ID@Xbox team worked tirelessly to test, certify, and make sure this game became an Xbox One console exclusive. Microsoft also awarded I, Hope with their ID@Xbox Gaming For Everyone Award at last year’s Game Development Conference in San Francisco saying, “I, Hope is the best of what a game can be because it is inspiring, challenging and fun.”
The team at ++Good Games (pronounced Double Plus Good Games) has worked alongside GameChanger Charity since 2013 and has joined GameChanger on hospital tours, trade shows, and at events like our Games and Music Festival. ++Good Games celebrates the greatest games, people, and experiences the games industry has to offer and have agreed to help GameChanger Charity bring this game to market with additional development and marketing support. Check them out over at their site and be sure to follow them on Twitter at @doubleplusgames.
Stay tuned to this page and to all of our social media profiles like Twitter and Facebook for ways to purchase I, Hope, support GameChanger Charity simply by getting this great game, and more awesome details as the release date approaches!